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Thursday, June 20, 2013

Quick tip on night games.

In the realm of action sports, games tend to go anywhere... as long as the law isn't involved. This goes without saying, but sometimes, there are conflicts with scheduling times and good locations during the day are almost always barred from use at night.

Friday, June 14, 2013

Gearing Up! Spotlight: UK Nerf War

I write today to highlight a friend of the blog's loadout.  Today we turn our collective eyes toward our buddy UKNerfWar.  Like us UKNerfWar has a tactical sweet tooth, favoring the paradoxically dynamic play created by a play space comprised of existing static barriers.

Like myself UKNW is by no measure a small man, yet he confounds me with his love of rushing.  However thier rules are different.  Rather than our two hit elimination rules, they run single hit elimination.  Neither is better than the other, and they give very different play experiences.  For instance, "DoubleTap!" as we call it tends to dicourage rushing, as the two hit elimination encourages players to stand their ground.  However both lend themselves to tight teamwork, coordinated movement, and smart flanking.

At first glance UKNW's loadout is less than optimal, even by his own experience.  His weapons are fairly standard, a pair of drop thigh holstered Strongarms, and a slung Elite Alpha Trooper (lucky bastard).  Extra ammo is carried on his back in a rucksack, with magazines arranged to peek out the top so that he can reach back and grab one as neccesary.  The ruck however has its share of problems, with magazines shifting as he runs, falling down into the pack, making them a bit less available than he'd like at times.

The place this loadout shines however is that it allows UKNW's battle-buddy to resupply out of UKNW's ruck.  His battle buddy can also get into the pack and sort it out for UKNW, and grab a couple mags while he's at it.

UKNW is still searching and tweaking for a better way to carry his gear, and while his loadout leave things to be desired in individual player utility it does much to bolster his teammates and never leave him without someone covering his back during his suicidal rushes.

Wednesday, June 12, 2013

App Based Tacos

Monday, June 10, 2013

Tactical Tag: State of the LTAR: Part 1

Since we don't have a writer on our staff for the sport of Lazer Tag, I thought it would be worth while to post this here.  Especially as my four LTAR blasters sit idle.

Tactical Tag: State of the LTAR: Part 1: We're nearing a full year that the latest generation of Lazer Tag hit the shelves.  In August of 2012, Hasbro released the Lazer Tag AR...

The Document, Unstapled

Friday, June 7, 2013

Twitter, we have it.

We now have a twitter feed, click the button below to view and subscribe.  I don't see what twitter does that other services don't do better, but it's popular and I won't begrudge people who see more value in it than I do.  It's just a repackaging of the RSS feed from this website, but enjoy!!!!!!


Another week, another article that I'm frankly unsure where to go with. Another odyssey into the weird and wonderful world of action sports. This time I'm setting out to talk about something you should have but hope to never use: First Aid Kits!
Yeah, that'll do.

Tuesday, June 4, 2013

Of Rapidstrike and Markdowns

Monday, June 3, 2013

Is happiness a pistol at your side?

Well, here we are again.  It's always such a pleasure.  Here we are today to talk about a rather polarizing subject in foamsports: sidearms.  Whether you carry one or not, sidearms have a long standing significance predating foam sport.  In times long passed the sidearm was a symbol of authority, the provenance of gentlemen and officers.  Predating the firearm they were commonly swords and daggers, but that's a little further back than I intend to go.  In later years it came not only to refer to the pistol or cavalry saber but also to the service pistol of the common soldier, and that sets the stage for today's discussion.


Special Thanks

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